Senin, 03 Juni 2013

Smasher Skill Build

Sorceress Skill Tree
Flame Burst- Not much of a needed skill as a Majesty so I prefer not leveling this skill. Majesty rely mainly on dark magic attacks making this skill obviously worthless as its a fire magic skill.


Glacial Spike- It's a great skill for Saleana and Elestra but somehow, just good for Majesty and Smasher. When you are a Majesty, you might as well get the 20% freeze probability as when you freeze the enemy, they will gain 30% more damage to the next skill you have casted. Well, it's not that big as the 100% damage boost for Elestra as they can stack freeze status more often than Majesty but the fact is, 30% more damage can be a big help on both PVE and PVP. The choice is yours if you want to get the 20% freeze or ignore this skill. In my case, I did level this until I get the 20% probability as I'm a bit of a PVP lover. :)
Void Blast- This may be a good skill to level up as a Majesty. The damage is good when leveled up further and the range is a bit good too. However, you will be short of SP if you have increase Glacial Spike until the you will get the 20% freeze probability. If you do think that Glacial Spike is not that useful for you though, then you might as well add the SP to suffice the SP requirement to get your Force User skills, to this skill. In my case, I did not get this skill.
Shockwave- Put 1 SP for utility. This is the skill that will save you from close range attackers which are hounding you while your other skills are off cooldown.



Wheeling Staff- Don't add SP on this skill as it uses the physical attack power of your class.


Poison Missile- Put 6 SP on this skill for the 3 poison pool. A very good skill to have especially in PVP as it can literally make your opponent look silly when they step or hit by the poison. In addition, it's a great skill to invest SP as it uses dark attribute which only means that can gain more damage from this skill.
Important Notes: the damage isn't that great however. It's only good as we all know that it will reduce its damage to 50% after 10 hits. That is why I keep this skill to only level 6.
Counter Spell- Get this skill. It allows you to get back up quickly while doing damage and pushing enemy away (a bit), after you have been knocked down to the ground.


Charged Missile- In my opinion, it's really not wise to invest SP on this skill. The long rage attack is not worth the SP as you'll jeopardize your normal attack from being spammed. In addition, the damage isn't that significant when increase making this skill really bad.

Aerial Evasion- Max this skill to avoid being juggled in the air often times by the enemy.



Blink- Max this skill for mobility and evasion purposes.


Escape- Max this skill. This skill is really useful for Majesty in both PVP and PVE as it can let you escape enemy attacks even if you have been paralyzed.
Hammer Strike and Poor Kick- These skill are really not good to invest SP on as it uses the physical attack power of Majesty.
Mana Flow- Get this skill. It doesn't require any SP.



Physical Mastery- An additional Health pool would be useful as we all know that Majesty has a lot pool of HP. Max this skill.



Mental Mastery- Additional MP would be useful for Majesty as she often use a lot of skills.


Mind Conquer- Max this skill. Mana Regeneration is essential to your class as you will definitely drain a lot of mana fast by using your active skills.

Force User Skill Tree
Gravity Ball- I put 11 SP on this skill. So far, I have no doubt about leveling this skill high. The damage at level 11 is quite impressive and most of all, the skill has a very low cooldown which makes it one of the top DPS skills of Force Users. Plus, it's a dark magic skills which only means that you will have more damage using this skill when you have high Dark Magic attribute.
Triple Orbs- At first, I was thinking twice about leveling this skill high. Based on experience, it's really hard to make this skill hit when you are a first timer but, as days past playing with my Smasher, I then realized that this skill is pretty wicked. All it takes it proper set up (with the help of your Time Stop), accuracy and timing and you will definitely love this skill. The damage of this skill is also competitive and the suction effect makes it even better as you can make your opponent still as long as the worm hole(s) is in the field. I prefer leveling it at 6 as the damage is really superb at this level.
Black Hole- Put 1 SP for prerequisite and for utility. I advice not to max this skill as its damage isn't that significant at all and more worst, when you cast this skill at the wrong place at the wrong time, it could lead to death.
Summon Comet- Max this skill. One of your damager skill as a Smasher and there is no way you don't want to max out this skill. 


Gravity Ascension- In my case, I did not get this skill. It leaves you vulnerable for a few seconds you are casting this skill as you will stay still while you are using this skill. In addition, I'm pretty sure you won't use this often as it will cause a lot of trouble than help for you, especially in PVP.
Teleport- Put 1 Sp on this skill. Why not max out? Well, the thing is, you need the SP meant to level this skill to other useful Majesty skills. Instead of maxing out this skill, you can lessen its cooldown by getting a 20% cooldown reduction for this skill which is more recommended than spending lots of SP on this skill. 
Gravity Sphere- Don't put SP on this skill. Although it has dark attribute, Void Wave is more useful than this skill as it only attacks enemies at front.


Void Wave- Put 1 SP on this skill. I prefer getting this skill than Gravity Sphere. It has a fairly wide AOE that can hit nearby enemies, push them away (a bit), and also has a chance of stunning them. 
Time Stop- If you have seen my Majesty skill guide, then you probably should know that I just level this to 2 as a Majesty. But for a Smasher, I max out this skill for the purpose of stalling more time for the Laser Cutter. As we all know, it take some time to cast laser cutter and the ray of light's movement is slow so it would be wise to max Time Stop for this matter.
Time Dodge- For PVP fanatics, this skill might come in handy. When you have been staggered by an enemy attacks, you can then press the normal enemy dish out a wave of light which stops enemy for 1.5 seconds at level 1. It is good for utility in PVP as the 1.5 seconds is really crucial especially when you are low in HP and you need to get out as fast as you can. Well, at the end, it's really your choice to get this skill or not. In my case, I level this skill to 2.
Beyond Time- Without a doubt, you should max this skill. It enables your character to accelerate time, decreasing all your skill cooldown and as well as your party. This skill makes Force User really useful in dungeons and nests and also, it is very effective in PVP.
Gravity Trap- Put 1 SP or don't get this skill. If you use this skill wisely, then you will probably find it very useful. It can slow enemy movement as long as this skill is on the field which can make them an easy target.
Mana Surge- Still, I did not get this skill as a Smasher. At max level and with perfect potentials (with MP recovery 15.00%), this skill will be useless.


Linear Ray- Level 6 for prerequisite or level it further. Its a skill with good damage.With its Ex version, you will have the option to charge this skill and do more damage to the enemies.


Force Shield- Put 1 Sp on this skill for prerequisite. If the damage absorption and the additional magic attack where a bit higher, then I would have suggested to max this skill. However, it's not and it's a passive skill which only means it depends on CHANCE to cast this skill.
Nine Tail Laser- Other players don't like this skill as it's really hard to hit enemies with the full damage. But for me, it's really quite a great skill. All you need is proper set up. In my case (at PVP), I often make the full hits of this skill counts when then enemy has been trap in my poison missile or Gravity Trap. The damage is really superb when it hits and especially when it is at level 6.
Force Mirror- I prefer adding 1 SP on this skill. I suggest not to max this skill as oppose to what everyone is saying. The only thing you need on this skill is the ability to block attacks (frontal) and the 15% increase in magic damage. Most of the time, I don't cast this skill especially in PVP, ESPECIALLY, when I go against Gearmaster or Shooting Star. Often times, they can target the Force Mirror and with their Pingpong Bomb which can then bounce to us. USE THIS SKILL WISELY!
Spectrum Shower- I prefer leveling it to 6 as the damage peeks at this level. The damage is insanely good but, you should make sure that you properly use this skill. 

Important Notes: Spectrum Shower doesn't hit melee enemies. So, I suggest that you should practice using the skill and determine the right range to cast it to acquire the full benefit of this skill.

Ultimate Skill
As a Smasher, I suggest that you get one ultimate and that is Eraser. Having dual Ultimate would be a waste of time as the two shares the same cooldown.

Smasher Skills

Arcane- Get this skill. It may be useful for your class at it increases your magical attack power for the cause of faster MP consumption. However, it's not that great as the percentage increase in Magic Power isn't that high. But still, you need to get this skill for prerequisite.

Linear Ray Ex- Get this skill. It increases the damage of your Linear Ray skill. If you do get this skill, you will have the option to charge your Linear Ray. Each charge will gain you a certain amount of percentage increase in the damage dealt on enemies with this skill.

Laser Cutter- My most favorite skill as a Smasher. The damage is really superb. In fact, it is one of the skill in Dragon Nest SEA which inflicts the most damage per seconds to the enemy. This skill is paired perfectly with Time Stop. If you practice and manage to perfect the Time Stop+Laser Cutter combo, then you will absolutely dominate the Arenas.

As usual, I will show you my current skill plate for my Smasher and also, my current level 50 skill build for Smasher in Dragon Nest SEA. You can check it out below later.

Skill Plates:
Gravity Ball- 20% increase damage
Laser Cutter- 20% increase damage
Time Stop- 10% decrease cooldown
Summon Comet- 20% increase damage





WindWalker Skill Build

Archer Skill Tree
Twin Shot- This skill has good damage per seconds. It has very fast casting time, good damage and most of all, very low cooldown. I suggest that if you have extra SP left and you have maxed out all the needed skills in the Acrobat skill tree, spend it on this skill.
Note: This skill can be use on knocked down enemies.
Piercing Shot- This may be a good skill for Bowmaster like Sniper but not for Acrobats. The skill has good damage and range but, it will leave you immobile for a couple of seconds due to its casting animation. Not only that it can make you vulnerable from enemy attacks as an Acrobat, but it's also not useful for this class as there is no place for this skill on your hotkey as it can't be used for you chaining combos.
Magic Arrow- Might come in handy sometimes in PVP. When you cast this skill and you followed it with Twin Shot, it can often knock down players. Put 1 SP on this skill if you are a serious PVP player.
Multi Shot- This might not work well for Bowmaster but it does for Acrobats. As we know, Acro works everytime at close range hounding their opponents down which is really good for this skill as it can do insane damage to enemies at close range. In addition, it has armor breaking capabilities that can even flinch Nest bosses (like Minotaur Boss). And lastly, it works pretty well in PVP especially when your opponent is very close to you and lying on the ground helpless.
Important Note: Superb super-armor breaking capability if use at close range (almost all arrow hit the target).
Willow Kick- Just leave this skill to 1. A very good filler skill to use. It cal launch enemy a little bit into the air and most importantly, this skill has invincibility frames which only means that you don't take damage while casting this skill. The damage isn't that significant though that is why I leave it to 1 for utility purposes only.
Wise of the Owl- Not very useful for yourself as we know that Acrobats are AGI based class which only means that they can obtain the critical limit without the help of this buff. However, it maybe useful for your party but, the very long cooldown makes it bad. So, I prefer to skip this skill.
Rage of the Owl- No SP needed an can increase your critical and your party's for a certain period of time. So, might as well get this skill.

Tumble- Max this skill no matter what. This is your main evasion skill which will save you often times in both PVP and PVE. You need the 2.6 seconds cooldown for this skill to be more effective.
Urgency Trick- If you are a serious PVP player, then you might as well level this skill to the point where you can get the 16 seconds cooldown for this skill. This skill might come in handy as it will let you escape dangerous situations like when you have been staggered by an enemy attack.
High Spin Kick- Get this skill if you are a serious PVP player. IN PVP matches, you can bounce the enemy off the wall with this skill and then, you can do a Double Somersault Kick after that. Very useful utility skill in Arenas.
Moon Kick- Put 1 SP on this skill for PVP purposes. This skill may be use as a filler while landing on the ground after getting airbourne. Usually, I use this skill after Double Somersault Kick which works like a charm as when the target get hits, it will stagger him/her for a bit making him/her more vulnerable to my next attack.
Somersault Kick- Put 1 SP on this skill. You can launch stunned enemy into the air with this skill. Very useful to have in PVP as you can use yet another Double Somersault Kick with the help of this skill.
Physical Mastery- Acrobats are not really known for high HP pool. So, it's not a bad idea to max out this skill for extra HP.

Mental Mastery- In my build, I max out this skill for more MP as I often use a lot of it due to Acrobat's lightning fast combo skills which consumes a lot of MP.

Mind Conquer- Recommended to be max out as you'll need as much MP regen as possible for Acrobats.

Acrobat Skill Tree
Kick Shot- One of the best skill to have in your combo. It can be a starting or a filler skill. The thing about Kick Shot is it allows you to launch enemy (even knocked down enemies) into the air and then you will shoot 2 arrows when they are near  to the ground. The damage of this skill is decent but, you need to make all hit counts, from the kick stage to the shoot stage. However, it is more advisable to just use the kick part of this skill to follow up with other skills (like Binding Shot). Might be a good skill to max as a Tempest but for my Windwalker build, I have decided to just leave it to 1 as a filler or a starting combo skill.
Binding Shot- One of the best utility skill for Acrobats. Not only that it can pull-in enemies closer to you, but this is the only skill that let you use Somersault Kick + Double Somersault Kick even if the enemy wasn't stunned. However, I suggest that you keep this skill to 1 though as the damage isn't that significant.
How to Use: Be sure to be at mid-range, with the enemy at front to catch them and pull them towards you. Note that this skill can't be casted vertically, nor it can't be used on knocked down enemies.
Eagle Dive- A good skill in terms of dealing damage to the enemy. This skill may be use as an opening skill, right after you performed Chain Trampoline, Tip Tops, Cyclone Kick or Double Somersault Kick. This skill can also be casted when you are doing normal attacks in the air by pressing the left mouse right after. Instead of leveling Kick Shot, I have decided to go adding the extra SP to this skill as the damage is pretty desirable and, if the Ex version of this skill come, I will have no problem with SP shortage as I have already leveled this skill high.
Blooming Kick- A very good skill as not only that it can do decent damage to enemy, but it has a very high chance to stun them. You might want to max out this skill for the higher chance of stun.
Circle Shot- This skill may be use also to evade enemy attacks while damaging them in the process. When you cast this skill, you will jump at mid air, and then shoot an arrow at the enemy below you. A very good skill to use when Warriors are rushing towards you or Elemental Lords are casting their Flame Roads.  Put 1 SP on this skill.
Additional Details: The skill has chances to break enemy's super-armor. However, I suggest not to cast this skill when you are slowed as it will tend to miss and you will most likely fall back into the ground.
Spiral Vortex- There's no way you wouldn't max out this skill. This is one of the skills of Acrobats which can do insane damage in just one "swoooshhhh". Plus, when this skill has a 60% action speed plate, it has high chances of breaking the super armor state of the enemy like the EL's Flame Road.
Important Note: This skill can be use on knocked down opponents. When it hits an enemy lying on the ground, they will be lifted a little bit which you can then follow up with Cyclone Kick to continue combo-ing.
Cyclone Kick- There are two stages on this skill. One is its ground-spinning kick which has little chance to break enemy super armor and, the second stage is when you spin kick and launches enemy to the air. It has very high damage when you have manage to hit all kicks on single target and in my opinion, it is wise to max out this skill.
Important Note: After the spin kick on the air, you can then follow up with Air Pounce + Moon Kick or you can go with Eagle Dive.
Spiritual Excel- This increases the AGI of your character for 180 seconds. In my case, I have maxed this skill not because I want to increase my AGI for the critical benefits, but for the attack power. The more AGI you have, the higher the Attack power gets as we all know that Acrobats mainly focuses AGI which increases their physical damage by .50 for every 1 AGI.
Spirit Boost- Max this skill no matter what. This is what makes Acrobats really unique amongst all the classes in Dragon Nest. Not only that it shortens the cooldown of your skill, but it can increase your attack speed and movement speed at a set period of time. Your party can also benefit the same buffs by the way.
Air Pounce- A good filler skill when you are about to land on the ground after Aerial attacks. In my case, I only added 1 point on this skill as on bigger targets like nest bosses, it does will but in PVP, it's really hard to make all stomp hits as your targets are small.
Spiral Kick- This skill has decent damage but the downside is, you can't change direction while executing this skill. In PVP, it's more effective to hit knocked down targets with this skill as you will definitely do more damage and most importantly, it will prevent them from using their "instant get-up" skill like Acrobat's Pin Wheel. In my build, I have added my extra SP in this skill as Acrobat can often knocked down enemies making this skill useful also often times.
Spirit Shot- Put 1 SP for utility. This skill is similar to Magic Arrow. The only difference is that its projectile speed is slower than Magic Arrow and it uses the physical attack power which only means that you can do much damage with this skill. However, you don't want to get this skill for its damage but for the utility purposes only. When you cast this skill, you can move backward while shooting a Magic Shot which allows you to dodge frontal attacks and counter with your own as the enemy can be staggered when this skill hits.
Chain Trampoline- Max this skill. In my opinion, this skill is really needed by an Acrobat to make her more elusive in battles. Not only that it can let you evade more enemy attacks, but it can also allows more mobilitiy to your character which is perfect for escaping and chasing enemies.
Double Somersault Kick- Yet another damager skill in the Acrobat skill tree. This skill has no cooldown as it can be executed right after Somersault Kick, after Binding Shot or right after the enemy has bounced off the wall with the use of High Spin Kick. The skill has tremendous increase in damage when leveled up high. In my case, I max out this skill as I can often use this with the help of my current build.
Counter Ring Shot- Yet another Aerial Evasion skill. It's more like your Ring Shot. The only difference is that its passive and can only be casted right after you have been hit by an attack while in the air. Put 1 SP for utility.
Tip Tops- Max out this skill. The benefits of this skill will be more mobility, good positioning for your character as you can Tip Tops and hit enemy by surprise below the ground, and evasion. Not bad for a very simple skill eh? Windwalker has more use of this skill than a Tempest as they have the Show Time skill.
Shortbow Mastery- At level 40, I did not get this skill. But at level 50 Cap, it might be a good idea allocating points on this skill for the extra damage. Definitely, you will have extra SP left after maximizing all your needed skill which you can allocate on this skill.
Ultimate Skill 
There is a lot of debate going on about whether to get two ultimates or just one for Windwalker. Well, let me enlighten your mind and help you decide whether to get dual ulti or not.
The two Ultimates share the same cooldown which only means that you can only use one at a time. However, one ultimate outshines the other in a certain situation and vice versa. To be more specific, Divine Rage is more lethal in dealing tremendous amount of damage on one single target, while Spiral Edge is more useful in terms of mob clearing or simply doing decent damage in a wide area.
Knowing these, obviously it's not a bad idea to get both ultimates for Windwalker. Despite of the shared cooldown, getting duo ultimates at level 50 cap for this class might be very useful for you and, remember that after you maxed out all the needed skills for this class, you will definitely have extra SP which you can allocate on the other ultimate.
Windwalker Skill Tree
Show Time- A must have skill as a Windwalker. It literally ignores the cooldown of ALL YOUR PASSIVE SKILLS. Just imagine what this timid girl can do with unlimited access to passive skill like Spiral Kick, Chain Trampoline, Tip Tops and many more.
Spiral Kick Ex- Get this skill. It will add extra range, damage and your Spiral Kick will have an extra action. If you press the normal attack button, you will then kick the enemy into the air which only means that you have more option to do a chain combo.
Rising Storm- Get this skill. This skill can pull enemies towards you and then launch them into the air. This skill is really superb in terms of utility as it will make the enemy get closer to you, which what all Acrobat wants and of course, it do huge damage to them.
Now, let's proceed to my preffered skill plates for Windwalker. I will show to you the main an optional skill plates for a Windwalker which can be beneficial in both PVP and PVE. Here are the lists:
Main:
Spiral Vortex- 50% action speed
Shot Time- 20% increase in buff duration
Spirit Boost- 12% decreased cooldown
Spiral Kick- 20% increased damage.