Kamis, 04 April 2013

Best Item Build in DragonNest








1. Gladiator Item Build

Equipment:
Sword: Destruction
Gauntlet: Wind
Head: Bear or Wind
Top: Wind 
Bottom: Bear or Wind 
Glove: HP 
Shoe: HP

Accessories:
For Critical: Fatal Rings and Wind Necklace and Earrings
For Damage: Destruction Rings and Bear/Wind Necklace and Earrings
For Dark Damage: Tough Necklace and Earrings
For Final Damage: Using set items such as Discipline Apocalypse Rings are the best way to stack final damage.

Heraldry Plates:
Wind Plate: For better agility/critical
Tent Crest: For higher MDEF
Destruction Plate: For higher physical damage
Fatal Plate: For higher criticals 
Life Vitality Plate: For higher vitality
Health Plate: For additional health
Shining Plate: For better defence
Ultimate Plate: For better final damage

Optional: 

Bear Plate: For higher strength
2. Moonlord Item Build

Equipment:
Sword: Magic Power
Gauntlet: Intellect
Head: Intellect or Wind
Top: Wind or Intellect
Bottom: Intellect or Wind 
Glove: HP 
Shoe: HP

Accessories:
For Critical: Fatal Rings and Wind Necklace and Earrings
For Damage: Magician Rings and Wise/Wind Necklace and Earrings
For Dark Damage: Tough Necklace and Earrings
For Final Damage: Using set items such as Discipline Apocalypse Rings are the best way to stack final damage.

Heraldry Plates:
Wind Plate: For better agility/critical
Tent Crest: For higher MDEF 
Magician Plate: For higher magical damage
Fatal Plate: For higher criticals 
Life Vitality Plate: For higher vitality
Health Plate: For additional health
Shining Plate: For better defence
Ultimate Plate: For better final damage

3. Barbarian/Destroyer Build

Equipment:

Hammer/Axe: Wind or Fata
Gauntlet: Destruction 
Head: Bear or Wind 
Top: Wind or Bear 
Bottom: Bear or Wind 
Glove: HP 
Shoe: HP

Accessories:
For Critical: Fatal Rings and Wind Necklace and Earrings
For Damage: Destruction and Bear/Wind Necklace and Earrings
For Dark Damage: Tough Necklace and Earrings
For Final Damage: Using set items such as Discipline Apocalypse Rings are the best way to stack final damage.

Heraldry Plates:
Wind Plate: For better agility/critical
Tent Crest: For higher MDEF 
Destruction Plate: For higher physical damage
Fatal Plate: For higher criticals 
Life Vitality Plate: For higher vitality

Health Plate: For additional health
Shining Plate: For better defence
Ultimate Plate: For better final damage
Optional: 
Bear Plate: For higher strength

4. Tempest/Windwalker Item Build

Equipment:
Shortbow: Wind or Fatal
Quiver: Destruction
Head: Wind
Top: Wind
Bottom: Wind
Glove: HP
Shoe: HP

Accessories:
For Critical: Fatal Rings and Wind Necklace and Earrings
For Damage: Destruction and Wind Necklace and Earrings
For Final Damage: Using set items such as Discipline Apocalypse Rings are the best way to stack final damage.

Heraldry Plates:
Wind Plate: For better agility/critical
Tent Crest: For higher MDEF 
Destruction Plate: For higher physical damage
Fatal Plate: For higher criticals 
Life Vitality Plate: For higher vitality
Health Plate: For additional health
Shining Plate: For better defence
Ultimate Plate: For better final damage
5. Elestra Item Build

Equipment:
Staff: Magic Power or Water
Orb/Book/Doll: Intellect or Magic Power
Head: Intellect
Top: Intellect 
Bottom: Intellect
Glove: HP
Shoe: HP

Accessories:
For Critical: Fatal Rings and Wind Necklace and Earrings
For Damage: Magician Rings and Wise/Wind Necklace and Earrings
For Elemental Damage: Use necklace, earrings or rings with extra ice/water damage increase.
For Final Damage: Using set items such as Discipline Apocalypse Rings are the best way to stack final damage.

Heraldry Plates:
Wind Plate: For better agility/critical
Tent Crest: For higher MDEF 
Magician Plate: For higher magical damage
Fatal Plate: For higher criticals 
Life Vitality Plate: For higher vitality

Health Plate: For additional health
Shining Plate: For better defence
Ultimate Plate: For better final damage 

6. Saleana Item Build

Equipment:
Staff: Magic Power or Fire
Orb/Book/Doll: Intellect or Magic Power
Head: Intellect
Top: Intellect
Bottom: Intellect
Glove: HP
Shoe: HP

Accessories:
For Critical: Fatal Rings and Wind Necklace and Earrings
For Damage: Magician Rings and Wise/Wind Necklace and Earrings
For Elemental Damage: Use necklace, earrings or rings with extra fire damage increase.
For Final Damage: Using set items such as Discipline Apocalypse Rings are the best way to stack final damage.

Heraldry Plates:
Wind Plate: For better agility/critical
Tent Crest: For higher MDEF 
Magician Plate: For higher magical damage
Fatal Plate: For higher criticals 
Life Vitality Plate: For higher vitality
Health Plate: For additional health
Shining Plate: For better defence
Ultimate Plate: For better final damage
7. Smasher/Majesty Item Build

Equipment:
Staff: Magic Power or Dark
Orb/Book/Doll: Intellect or Magic Power
Head: Intellect
Top: Intellect
Bottom: Intellect
Glove: HP
Shoe: HP

Accessories:
For Critical: Fatal Rings and Wind Necklace and Earrings
For Damage: Magician Rings and Wise/Wind Necklace and Earrings
For Dark Damage: Tough Necklace and Earrings
For Final Damage: Using set items such as Discipline Apocalypse Rings are the best way to stack final damage.

Heraldry Plates:
Wind Plate: For better agility/critical
Tent Crest: For higher MDEF 
Magician Plate: For higher magical damage
Fatal Plate: For higher criticals 
Life Vitality Plate: For higher vitality

Health Plate: For additional health
Shining Plate: For better defence
Ultimate Plate: For better final damage

8. Guardian Item Build

Equipment:
Flail/Mace: Destruction
Shield: Wind
Head: Bear
Top: Bear
Bottom: Bear
Glove: HP
Shoe: HP

Accessories:
For Critical: Fatal Rings and Wind Necklace and Earrings
For Damage: Destruction Rings and Bear/Wind Necklace and Earrings
For Extreme Tankiness: Use rings, earrings or necklace with Max HP increase or additional MDEF or DEF.
For Final Damage: Using set items such as Discipline Apocalypse Rings are the best way to stack final damage.

Heraldry Plates:
Wind Plate: For better agility/critical
Tent Crest: For higher MDEF
Destruction Plate: For higher physical damage
Fatal Plate: For higher criticals 
Life Vitality Plate: For higher vitality
Health Plate: For additional health
Shining Plate: For better defence
Ultimate Plate: For better final damage 
 Optional: 
Bear Plate: For higher strength

9. Crusader Skill Build

Equipment:
Flail/Mace: Magic Power
Shield: Intellect
Head: Wind or Intellect
Top: Wind or Intellect
Bottom: Wind or Intellect
Glove: HP
Shoe: HP

Accessories:
For Critical: Fatal Rings and Wind Necklace and Earrings
For Damage: Magician Rings and Bear/Wind Necklace and Earrings
For Extreme Tankiness: Use rings, earrings or necklace with Max HP increase or additional MDEF or DEF.
For Final Damage: Using set items such as Discipline Apocalypse Rings are the best way to stack final damage.

Heraldry Plates:
Wind Plate: For better agility/critical
Tent Crest: For higher MDEF
Magician Plate: For higher magical damage
Fatal Plate: For higher criticals 
Life Vitality Plate: For higher vitality
Health Plate: For additional health
Shining Plate: For better defence
Ultimate Plate: For better final damage
Optional: 
Wise Plate: For higher intelligence
10. Saint Item Build

Equipment:
Wand: Magic Power
Shield: Intellect
Head: Intellect
Top: Intellect
Bottom: Intellect
Glove: HP
Shoe: HP

Accessories:
For Critical: Fatal Rings and Wind Necklace and Earrings
For Damage: Magician Rings and Bear/Wind Necklace and Earrings
For Extra Tankiness: Use rings, earrings or necklace with Max HP increase or additional MDEF or DEF.
For Final Damage: Using set items such as Discipline Apocalypse Rings are the best way to stack final damage.

Heraldry Plates:
Wind Plate: For better agility/critical
Tent Crest: For higher MDEF
Magician Plate: For higher magical  damage
Fatal Plate: For higher criticals 
Life Vitality Plate: For higher vitality
Health Plate: For additional health
Shining Plate: For better defence
Ultimate Plate: For better final damage 
11. Inquisitor Item Build

Equipment:
Wand: Magic Power or Light
Shield: Magic Power or Intellect
Head: Intellect
Top: Intellect
Bottom: Intellect
Glove: HP
Shoe: HP

Accessories:
For Critical: Fatal Rings and Wind Necklace and Earrings
For Damage: Magician Rings and Bear/Wind Necklace and Earrings
For Extreme Tankiness: Use rings, earrings or necklace with Max HP increase or additional MDEF or DEF.
For Final Damage: Using set items such as Discipline Apocalypse Rings are the best way to stack final damage.

Heraldry Plates:
Wind Plate: For better agility/critical
Tent Crest: For higher MDEF
Magician Plate: For higher magical damage
Fatal Plate: For higher criticals 
Life Vitality Plate: For higher vitality
Health Plate: For additional health
Shining Plate: For better defence
Ultimate Plate: For better final damage 
12. Shooting Star/Gearmaster Item Build

Equipment
Cannon: Wind or Fatal
Gauntlet: Destruction
Head: Wind
Top: Wind
Bottom: Wind
Glove: HP
Shoe: HP

Accessories:
For Critical: Fatal Rings and Wind Necklace and Earrings
For Damage: Destruction and Wind Necklace and Earrings
For Elemental Damage: Use necklace, earrings or rings with extra ice/water/light damage increase.
For Final Damage: Using set items such as Discipline Apocalypse Rings are the best way to stack final damage.

Heraldry Plates:
Wind Plate: For better agility/critical
Tent Crest: For higher MDEF 
Destruction Plate: For higher physical damage
Fatal Plate: For higher criticals 
Life Vitality Plate: For higher vitality

Health Plate: For additional health
Shining Plate: For better defence
Ultimate Plate: For better final damage 

13. Adept/Physician Item Build
Equipment: 
Kabala: Magic Power or Ice/Water or Fire
Shield: Magic Power or Intellect
Head: Intellect
Top: Intellect
Bottom: Intellect
Glove: HP
Shoe: HP

Accessories:
For Critical: Fatal Rings and Wind Necklace and Earrings
For Damage: Magician Rings and Bear/Wind Necklace and Earrings
For Extreme Tankiness: Use rings, earrings or necklace with Max HP increase or additional MDEF or DEF.
For Final Damage: Using set items such as Discipline Apocalypse Rings are the best way to stack final damage.

Heraldry Plates:
Wind Plate: For better agility/critical
Tent Crest: For higher MDEF
Magician Plate: For higher magical damage
Fatal Plate: For higher criticals 
Life Vitality Plate: For higher vitality
Health Plate: For additional health
Shining Plate: For better defence
Ultimate Plate: For better final damage
14. Artillery/Sniper Item Build 

Important Notes: If you decided to take on the Magic Side then go with Intellect and Magic Power suffixes and if physical side, then go take the destruction and wind suffixes.

Equipment

Longbow/Crossbow: Wind or Fatal or Destruction/Magic Power
Gauntlet: Destruction/Magic Power or Wind or Fatal
Head: Wind or Intellect
Top: Wind or Intellect
Bottom: Wind or Intellect
Glove: HP
Shoe: HP

Accessories:
For Critical: Fatal Rings and Wind Necklace and Earrings
For Damage: Destruction/Magician Rings and Wind Necklace and Earrings
For Final Damage: Using set items such as Discipline Apocalypse Rings are the best way to stack final damage.

Heraldry Plates:
Wind Plate: For better agility/critical
Tent Crest: For higher MDEF 
Magician Plate: For higher magical damage
Fatal Plate: For higher criticals 
Life Vitality Plate: For higher vitality
Health Plate: For additional health
Shining Plate: For better defence
Ultimate Plate: For better final damage

Additional Notes: In terms of PVP, you can either use Shock or Knight or Restraint in your secondary or main weapon. In this way, you have the chance to paralyze (Shock) or Slow (Knight) or Stun (Restraint) your enemy which is really important in PVP matches, especially in the Ladder Match.

Moonlord Skill Build

Warrior Skill Tree
Heavy Slash- Leave it at level 1. The damage is good but, it's not advisable to level it high as you'll need all the SP you can get to maximize the most needed skill for a Moonlord.


Impact Punch- Leave it at level 1 also. If you're a PVP fanatic, then you might want to leave a slot for this skill in your hotkey. It's a great skill to knock down an opponent which can often be use as part of a Swordmaster's chain combo.
Impact Wave- Send shockwave up to 4m away and can knock down opponents. It may be a good skill to get as a Moonlord as it uses the magic side of the class' attack power. Put the remaining SP here to satisfy the 45 SP requirement to get your Ultimate skill.
Rising Slash- Level it up to 6. At this level, you can use the additional blow (that rising action) twice which has 25% extra damage and, its damage increment at this level is ridiculously good. So far, it's one of the best skill in the Warrior skill tree to invest SP, so that you can achieve the 45 SP requirement to skill from the SM skill tree, until to your Ultimate.
Dash- Another great skill that you must max in the Warrior skill tree.It gives the warrior classes great mobility. With the skill revamped in DN SEA, its MP consumption was lessen into the point that you can't even notice your MP going down while using this skill.
Circle Break- Don't invest SP on it. The skill does good damage in a fairly wide AOE and has super-armor breaking capabilities. But the fact is, it uses the physical attack side of a Warrior which isn't going to work out if you're going Moonlord.
Tumble- Max this skill to make an evasive action every 2.6 seconds. 



Wake Attack- Get this skill. This is your only way to get up fast after hitting the ground, and damage the enemy while in the process.


Dropkick- Invest 1 SP for utility purposes in PVP or don't bother getting this skill. This skill might come in handy in PVp as you can hit your enemies while on the air. A very good skill as a part of your chain combo but very useless in PVE.
Sweeping Kick- This skill is just for PVP. It allows you to hit knock down opponents and possibly start another chain combo. Don't get this skill if you're going PVE type.


Soccer Kick- Don't invest SP on it. If this was a Destroyer/Barbarian skill build guide, then I would probably suggest getting this skill. But it's not.


Aerial Evasion- Max this skill. This skill will give you the chance to escape when you're being juggled in the air.


Physical Mastery- Max this skill to increase your HP.



Mental Mastery- Max this skill to increase your MP.



Mind Conquer- Max this skill to increase your MP recovery.



Highlander- Get this skill no matter what. It can help you and your party survive a vicious attack for a certain period of time. Say for example, the Lava Golem has casted his ignition skill and you've used HL before that, then you just saved the whole party from being wiped out.
Relieve- Level it up to 3 for the two debuff removal. Very useful in PVP and also in PVE sometimes.

Swordmaster Skill Tree
Triple Slash- Level this skill to 1 for prerequisite. Very useful in terms of PVP as it can be your first attack to initiate a chain combo. When enemy gets hit with this skill, they can't take action until the finishing slash, unless they've casted counter skills like the Engineer's Flash Grenade.
Front Shove- Level it to 1 for prerequisite. usually, this skill is very useful in PVP as it can enable you to step back, and then launch an attack forward, destroying the enemy's rhythm and can save you from being combo-ed to death.
Hacking Stance- Level it to 1 for prerequisite. This is one of the skill shy Swordmasters are considered great in PVP. If you successfully hit your enemy with this skill, the he/she will be helpless for the whole duration of the skill.
Rage- Don't get this skill. If this was a Gladiator skill build, then I would probably suggest to max this skill. But it's not. This skill is a great player killer in PVP. I often got kills on PVP with this one as it can do good damage in one hit flawless hit. All you need to do is, draw a distance between you and your enemy, then perfectly aim on your target, and then BOOM! But the fact is, it uses the physical side of a Swordmaster which isn't recommended for Moonlord.
Dash Slash- Level it to 1. The first skill you can immediately cast while in Dash. Usually, I use this skill to start a chain combo in PVP, which is very effective by the way.


Dash Combo- Level it to 1. After Dash Slash, you can follow up with a few hits using this skill. Very good skill in PVP.


Eclipse- Max this skill. Yes, it uses the physical attack side of an SM which is not recommended when you're going Moonlord as they are more of a magic-type Swordsman. However, this skill is an exception. You don't need the damage for this skill but the super-armor reduction . You need the highest super-armor reduction as possible to be able to do a chain combo as often times, SM's attack can be interrupted.
Counter Slash- Don't get this skill if you're going Moonlord. With the help of skill revamped, we have now the choice to skip this skill. Not really that useful for ML as it uses the physical side of your attack.
Provoking Slam- This skill must be at max level. Like Eclipse, it uses the physical side but, like Eclipse, we should not take note of that. However, we should prioritize the buff which boost the damage (when it hits your target) of your character for a period of time.
Aerial Combo- Level it to 1. A good skill to have in terms of PVP. Perfect to use after using Rising Slash.


Parrying- Max this skill. This skill gives you the chance to counterattack. The skill works like this: When you have successfully parry-ed and attack, you can then use Counter Wave. However, you should be extra observant on your character so that you don't miss seeing your character black an attack using his sword.
Parrying Stance- Max this skill . Compared to Parrying, this skill allows your character to parry enemy attacks for a 100% rate. However, this buff only last for 12 seconds at level 1. If you think that's enough, then don't level it any further but, if you find the extra duration useful, then max this skill. 
Counter Wave- Level it to 1. Launch a counterattack after you have successfully parry-ed an attack. The best thing about this skill is that it has a very fast cooldown (1 second to be exact) and it can hit middle-ranged targets. However, I suggest not to max this skill despite of these facts as you can only use this if you have successfully parry-ed an attack.
Counter Exile- Level it to 1. This skill may become your extra evasion skill as it can also be activated when you're being attacked in the air. Might really come in handy in both PVE and PVP.
Moonlight Splitter- Level it 11 or more. This is one of the skill you want to max if you're going Moonlord. It's a highly spammable skill as it has and 8 seconds cooldown and the best part is, when a plater or small mobs gets hits by those waves, they will be in a stagger state for a certain period of time.
Cyclone Slash- Put the remaining SP on this skill. When level up high, the cyclone get bigger and most of all, the damage of this skill will be insanely high if you level it further. However, it can be a bit tricky to use in terms of PVP as the cyclone will be in slow motion moving towards a target, which makes it easy to avoid. Lots of practice is required for this skill.
Crescent Cleave- Level it to 6. Very goo skill in terms of doing large damage to huge nest bosses. At level 6, you can throw 5 sword energy, which looks like a claw.

Additional Details: From what I've noticed using the skill, I've learned that the damage increases as the sword wave(s) passes through the enemy. For example, the initial hit will do a 5,000 damage and then it will become 7,000 and so on, until it finally passes the enemy. That's why it's a great skill to have in PVE.
Halfmoon Slash- Max this skill. One of the greatest skill of a Moonlord. It has a very high damage when maxed and most of all, it has a very wide frontal AOE which can hit every enemy that is facing you. When you have a 50% animation speed plate for this skill, then this can wreck havoc in both dungeons and PVP arenas.
Ultimate Skill
Great Wave- When going Moonlord, this is the skill you must have. Although it's damage isn't that high as Infinity Edge, Great Wave is probably more efficient to use because when it hits an enemy, it will do 2780%+38977 damage per hit, compared to IE which will do the whole damage if you probably made every hit count.
Moonlord Skill Tree
Moon Blade Dance- Must get this skill to level 2. This is one of the fanciest skill in the game. In fact, I think it's the most fancy. Your character will jump in the air and deal quick 5 diagonal slashes. Single hit mag dmg 116.4%+202 amd cooldown is only 19 seconds at level 2 which makes it highly spammable. 
Moonlight Splitter Ex- Get this skill. It enhances your moonlight splitter, with additional 30% AOE damage.


Flash Stance- Get this skill. It allows you to do quick long tange attack for over 7 seconds. Single hit mag dmg 56%+602. Left click to throw sword slashes and right-click it to cast a heavy damage final blow and cancel the stance.

The next thing you should know is the skill plates you will need for your Moonlord. In my case, I have this following skill plates:
  • Halfmoon Slash- 50% action speed
  • Moonlight Splitter- 20% increased damage
  • Moon Blade Dance- 20% increase damage
  • Crescent Cleave- 20% increased damage
Level 40 Skill Build for Moonlord in Dragon Nest:

Important Note: Counter Wave and Counter Slash is still present in the current cap. Just get Counter Wave for Moonlord.



Level 50 Skill Build for Moonlord in Dragon Nest:





Level 50 Moonlord Skill Build after the 450 Mark Patch (with New Skill called Brave):
After the 450 Patch update, my Moonlord skill build has drastically change. With the new skill and some combined skill, now, this is my new skill build for my Moonlord.

Note: The only thing that have changed in my skill build is at the Swordmaster skill tree. It's because that's the only skill tree that the developer made changes. Warrior and Moonlord tree are not affected on these changes.
  
Why Max Brave?
Well, it's obviously a great new skill to have as a Moonlord. Not only that it does magical damage to the enemy, but it will also increase your damage for a certain percentage, in a certain period of time. But the most promising part of this skill is the superarmor reduction debuff. With this debuff, it will literally give us the ability to interrupt enemy attacks (its casting), giving us more chances to do chaining combos.

Why Counter Slash just level 1?
Yes! Indeed this skill is pretty impressive. Just think of the option to do both physical and magical damage to the enemy just by clicking either right or left click mouse button. But the fact is, this skill only procs when you have successfully parryied and enemy attack. Take note that our passive parry only will give us a 12% chance to counter while our parry buff will last for 18 seconds an it has a long cooldown which only means that we can't use it any times we want.

 

Barbarian Skill Build

Warrior Skill Tree 
Heavy Slash- Don't add any SP on this skill. Has great damage increment when leveled up and has a very low cooldown but, you won't have space for this skill on your hotkey as you'll definitely prefer those hard-hitting skills. 
Impact Punch- Don't add SP on this skill. It might be useful in PVP as it can launch a target in the air but, the damage isn't significant when increased compared to other skills. 


Impact Wave- Don't put SP on this skill. Has good damage, low cooldown and mid-range attack that can cause knock down but, the only problem is it uses the magical attack side of a Warrior.
Rising Slash- Level this skill to 6. A good skill to allocate points to suffice the SP requirement on the Warrior skill tree to get the Mercenary skills. In addition, this skill can be a good asset in PVP as it can be part of your chaining combo.
Circle Break- I put the remaining SP on this skill. Has a good damage when leveled up high plus, it has super-armor breaking capability. Also, this skill can cause knock down to opponents in PVP matches.
Highlander- Get this skill. You'll need this skill to ensure that you and your party will survive in tough Nests such as SDN.


Relieve- I usually level this skill to 3 as the 2 debuffs removed is very helpful in PVP.



Tumble-Max this skill. One of your evasion skill and as well as the skill you need to cast first to start off dashing.


Wake Attack- Put 1 SP on this skill. It let's you get back up immediately while doing damage when you have been put into the ground.


Dropkick- Personally, I don't like this skill. Other guide will say that it's helpful for Mercenary in PVP but the reality is, you won't even bother casting this skill in the field. Mercenaries often wants their opponents laying on their back than doing aerial combos. So, I think this skill will be useless for this class.
Sweeping Kick- I rather not get this skill and spend the SP meant for to those skill which are really needed. Believe me, this skill isn't that good as what they've said to be in PVP.


Soccer Kick- Put 1 SP on this skill for prerequisite. You really need this skill to get Soccer Kick Combo which will be your first attack to start a combo in PVP matches.


Dash- Max this skill for highest mobility.



Dash Kick- You have the choice to get this skill or not. In my case, I don't get this skill as often times I use Soccer Kick Combo to do more damage than this skill.


Aerial Evasion- Max this skill as this is your only way out if you're being juggled in the air.

Physical Mastery, Mental Mastery, Mind Conquer- Max all these skills as they are very helpful in completing the SP requirement on the Warrior skill tree and mostly, it can increase you HP, MP and MP recovery respectively.
Mercenary Skill Tree
Stomp- Level this skill to 6 to get Ex version. A very good skill to have especially with the Ex version. It does decent damage and can slow target for 8 second which is really crucial in PVP.


Demolition Fist- Put 1 Sp on this skill for prerequisite. It does have decent damage when leveled up however, I would rather put the SP meant for leveling this skill to those skills which has high damage and with decent AOE.

Update: I have a change of heart with this skill. The damage dealt by this skill is pretty significant and in fact, it does a lot of damage than Circle Swing. And since Barbarian may get an Ex version for this skill, I have decided to max this skill now. To max this, take out the skill points invested on Rising Slash. Just level that skill to 6 and put the rest of the points here.
Circle Swing- One of the most awesome skill in the Mercenary skill tree. It does tremendous damage when leveled high and has a wide AOE. But the best part is, it can launch enemies into the air and after that, they fall down on the ground face first. A must max skill in the Mercenary skill tree.
Whirlwind- Max this skill. Due to skill revamped, the damage increment has become insanely high. Very good in terms of dealing damage to the enemies.


Flying Swing- I'm not really a fan of this skill as it has a very slow casting speed. However, it can deal huge damage when it hits a target and can launch them way up high into the air. Just put 1 SP on this skill.
Punishing Swing- Put 1 SP on this skill. Not really a damage-type skill but only a utility skill. It enables you to throw a ball at long distance and when it hits, it can cause enemy to stagger. I only put 1 level on this skill for utility purposes.
Ring Bombs- This is one of my favorite skills in the Mercenary skill tree. It's a long range attack which causes a lot of mayhem. When this skill hits, not only that it will inflict a lot of damage but it will also launch the target very high to the air (and then they land flat on the ground). There's no other option than to max out this skill.
Rolling Attack- Max this skill for highest damage output. The damage increment is insanely great when you level this skill. However, it needs a lot of practice making this skill hit a target. In terms of PVP, you need to be at a very close range to your target, then aim front (facing him) so that you can carry him into the air and bring him down to the ground with force. When you do this, the enemy will receive the whole damage.
Crisis Howl- Put 1 SP on this skill, especially when you are a PVP lover. You really need this skill to get out in times when you have been staggered by the enemy and surrounded by a lot of threats.
Taunting Howl- I prefer leveling this skill to 1 for PVP purposes. This skill can flinch targets and, this effect is very important in PVP. I only use this skill for utility purposes in PVP. If Crisis Howl is off cool down, this will be a good replacement.
Iron Skin- Max this skill. At max level, this skill give you a 45% super-armor for 30 seconds which will decrease the damage you taken from enemy attacks and avoid being stunned.


Howl Charging- Max this skill. This skill should be max, especially when you plan to become a PVE-type Barbarian. In most cases, this skill is really needed to reduce both physical and magical and magical damage taken by the caster and the party. 
Devitalizing Howl- Put 1 SP if you're a PVP type while max this skill if you're going PVE. Aside from damage, it can silence enemies and remove buffs casted by them. Can hit opponents while they are laying helpless on th ground.
Dash Blow- Put 1 SP on this skill. After Dash, you can activate this skill to launch enemy into the air. A great skill to have in PVP.


Toughness- Max this skill for the extra physical damage taken reduction.



Soccer Kick Combo- Put 1 SP on this skill. After Dash Blow, you can then use this skill to kick the enemy and then perform a stomp at the very end. Very good skill in PVP.


Battle Howl- Prioritize maxing this skill. One of the greatest buffs in the game. It will give you and your party additional physical/magical attack power, critical increase and high stun chance. It has a 10 seconds cooldown and will last for 180 seconds. How good is that?
Havoc Howl- Max this skill. Release a furious roar to the enemy which will decrease both their attack and magic power greatly for 20 seconds. A very usefull skill in terms of PVE and might also help in PVP. Just make sure that your opponent is on the ground before you cast this skill in PVP.
Ultimate Skills
If you're going Barbarian, then get Cyclone Axe and only Cyclone Axe. Some builds will tell you that a dual ultimate for Barbarian is great which is really misleading and wrong. Yes, you will have an edge if you both got Gigantic Bomb and Cyclone Axe in your skill tree but the fact is, both ultimate share the same cooldown which means that you can only use one at a time and, the cooldown for the two skills are very high. In my opinion, it is better to invest the points meant for this to those skills which can dish out huge damage and with average or low cooldown.
Overall, getting two ultimate will be a waste of time and can definitely ruin your skill tree.

Bonus Tip: At level 60 cap, I am planning to go with dual ulti as a Barbarian but for now, due to SP shortage, I just prefer on ultimate.
Barbarian Skill Tree
Offend Hit- Put 1 SP on this skill. A passive skill which deals additional damage at the amount of the characters maximum physical attack power. At level 1, the trigger rate will be 10%. Not much of a reliable skill though as the trigger rate is very low but it can add significant amount of damage to your attacks when it's triggered.
Stomp Ex- Put 1 SP on this skill. With this passive skill, your Stomp will look awesome as it will send out one more wave of damage in the range of 2.5m to 5m after the initial range attack. In addition, it will add up 30% range damage to your stomp.
Bone Crash- Put 1 SP on this skill. The name itself tells what the skill do to the enemies. You jump to the air then deliver a crushing blow to the enemies in front to break their bones. It has a 35 seconds cooldown and has a 541.8% +2382 damage at level 1. The best part is, when this skill hits, your next skill will gain an additional 239 damage per hit within 10 seconds.
The next think you need to know is what skill heraldy plates you need for your Barbarian. In my case, I find the following skill crests really helpful for my character:
Main:
Whirlwind- +20% damage increase.
Rolling Attack- +20% damage increase.
Iron Skin- +20% buff duration.
Howl Charging- 20% decrease cooldown.
Optional (PVP):
Dash- 30% hit damage decrease
Side Kick- +50% action speed.
Cyclone Axe- 12% decreased cooldown.
 
Level 40 Skill Build for Barbarian in Dragon Nest:

 


Level 50 Skill Build for Barbarian in Dragon Nest: